On stage at the EA E3 press conference we announced a new expansion of Battlefield: Bad Company 2 with a new take on a Battlefield franchise favourite, Vietnam. In Battlefield Bad Company 2 Vietnam you get to enter the jungle warfare environment as either the U.S. Marines or North Vietnamese Army (NVA). The expansion pack contains 4 brand new maps built in Frostbite including the popular Conquest and Rush game modes as well as Vietnam specific weapons, vehicles, persistence, unlocks as well as new awards, achievements and trophies.
Battlefield Bad Company 2 Vietnam will be available worldwide in Winter 2010 on Xbox 360, PlayStation 3 and PC.
It has been alot of months since I have played BC2, do I miss the game…not really. I might just use this domian as a BC2 blog and just talk about the game.
And what weapons are the best and so fourth, and the best sniping areas on certain maps. And would gamers prefer up close and personal or from a distance?
I learned how to be a sniper in the game Battlefield Vietnam, I loved that game, but have not played it in years, I don’t even know if they still have servers up for it, do they?
I heard they are making a BC2 version of Vietnam, that would be fun, even if it had fighter planes in it…more on that soon if I can get any info on it.
All for now…
We are happy to announce the release of the new patch on June 30th.
All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).
During this time window, we will also release the new game client. Check back after 11:00AM (GMT+2), and try out the new game client!
The complete changelog can be found on:
http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html
Changelog:
Server – Some potential sources for lag/rubberbanding have been eliminated
Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server – Log file for server admins: all remote admin interface commands/events are logged
Server – Log file for server admins: major server events + all chat messages are logged
Server – Idle kick is controllable
Server – Profanity filter can be disabled
Server – Teamkill-kick system is controllable
Server – Ticket counts and bleed rate are controllable per-level
Server – Infantry only mode available per-level
Server – Initial spawn delay and respawn delay are adjustable
Server – Server description can be up to 400 characters, and use “|” for line breaks
Server – Banlist can contain up to 10.000 entries
Server – reduced latency in packet handling
Admin Interface – fixed the player.onKill spam that occasionally happened
Admin Interface – ensured that player.onJoin events always report the player name
Admin Interface – events triggered when people spawn
Admin Interface – much more info on kills
Admin Interface – detailed stats are reported at end-of-round
Gameplay – Various minor level bugfixes
Gameplay – Helicopter handling has been tweaked
Gameplay – Weapon tweaks have been implemented based on PC public feedback
Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay – Fixed technical hang when a crate was armed outside of the combat area
Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay – Countermeasures can be fired when driving a helicopter
Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay – Advanced Spotting scope works better
Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay – Hit box for moving targets expands based on the speed of the targets movement
Gameplay – G36 now has crosshair when in Hardcore mode
Server Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser – Now refreshes information
Server Browser – Join queue system when attempting to join a full server
Server Browser – All settings are automatically saved between sessions
Server Browser – Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client – Fixed some crashes
Client – Toggle/hold crouch is user controllable
Client – Toggle/hold zoom is user controllable
Client – Vsync bugfixed for DX10/DX11
Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client – Improved Play Now functionality
Client – Removed K/D ratio and Skill Level filters in the leaderboards
Client – Any points you get while being dead will be added to your score
Client – Reduced negative mouse acceleration
Client – Increased health on the Cobra to match other vehicles
Client – More informative disconnection/kick reasons
Client – Support for Map Packs so PC gets future VIP maps at the same time as consoles
The Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
You can connect to MOW by using the following IRC servers:
* /server irc.gothic.moonoverwater.com
* /server irc.warpdrive.moonoverwater.com
Tha main war channel is called: #totalbc2
I edited the theme and took out the header, now the theme is simple and easy to navigate, and it’s just the way I want it.
I am still working on it and still wondering what I will add, I might add a forum at a later date.
If anyone has any ideas on what I could add, please email me: frankbranney@gmail.com
Battlefield 1943 is in the spotlight this week as Xbox Live’s Deal of the Week offer. From 7th June to 13th June it will drop from 1200 MS Points to 800 MS Points.
Battlefield 1943 comes with 4 maps Wake Island, Iwo Jima, Guadalcanal and the air battle map Coral Sea and puts the US Marine Corps up against the Japanese Imperial Army. So if you haven’t had a chance to relive Battlefield how it was before guided missiles and haven’t had a chance to control a bombing run now is the perfect chance to get it and give it a try.
Read more about the fastest selling Xbox Live multiplayer only arcade title on the official page at http://www.battlefield1943.com/
Battlefield 1943 requires a Gold Membership on Xbox Live to play. You can purchase and schedule for download via Xbox.com ready for when you next turn on your 360.
Last week saw the release of Battlefield Bad Company 2 version 1.03 on the PlayStation 3 worldwide, which you can read about here. An additional update went out in North America to bring the game up to version 1.04. That update will be available in Japan today (June 7th) and in Europe tomorrow (June 8th). Additionally game servers will be updated in each region as the update goes out to everyone.
The following changes are in the 1.04 update of Battlefield Bad Company 2.
o Vehicles can now be damaged by friendly fire when playing Hardcore.
o The MG36 now properly has its red dot sight in Hardcore.
o Damaged vehicles no longer blink on the minimap for soldiers without a powertool.
o SPECACT kits can be used on all SDM and SR levels.
o 40mm Shotgun is now properly rewarded platinum at 500 kills not 1000.
o G3 and Mk14 can now use the AR Marksman specialization.
o Fixed a graphical issue when equipping the GOL with a 4x or Red Dot sight.
o Scoring is now awarded after a player’s death.
o Increased Tickets in Conquest mode and significantly increased Ticket Bleed when holding a majority or more of flags.
o The Conquest Horn now only plays for a short time when running low on Tickets.
o Updated the weapon stats in the Menu to reflect previous weapon balance changes (no additional weapon balance changes were made).
o Increased the power of the UH-60 miniguns at long range.
o Armored Vehicles are now more effective at running over soldiers.
o Fixed an issue on Isla Inocentes where destroying a fence would also destroy the building containing an MCom.
o Fixed various hangs and exploits.
An optional content update for the Xbox 360 will also be available on the 9th June. Though it is optional the update contains numerous gameplay tweaks. As such we highly recommend all players apply the update as soon as it is available. The update will be required to access future VIP Map Pack content. Players will be automatically prompted to download this update when they access the Multiplayer menu. You will need to restart Battlefield: Bad Company 2 for the update to take effect.
A VIP pass is not needed to utilise the update, however a VIP pass is required for access to the upcoming VIP Map Packs. VIP Codes are available through the in game store and inside all new copies of Battlefield Bad Company 2.
On June 9th, VIP Map Pack 3 will be available on Xbox 360 and PlayStation 3 bringing new modes to Nelson Bay and Laguna Alta.
Fight for control of the M3A3 Bradley and achieve supremacy against 3 other squads as Nelson Bay is enhanced with Squad Deathmatch mode.
Use all of your squad skills and tactics to secure M-COM stations as Laguna Alta is enhanced with Squad Rush mode.
The map pack is available with the VIP code which is included in every new copy of Battlefield: Bad Company 2. Players that do not have a code can purchase one via the in-game store.